//==============================================================================
// Oxcart_anim.txt
//==============================================================================


//==============================================================================
define Horse
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual siege x war wagonhorsedie
			}
		}
	}
}

//==============================================================================
define Wheel
{
	SetSelector
	{
		TechLogic none/Champion Archers
		set hotspot
		{
			version
			{
				Visual attachments a wheel spoked
			}
		}
		set hotspot
		{
			version
			{
				Visual Attachments E Wheel Heavy Chariots
			}
		}
	}
}


//==============================================================================
anim Idle
{
	SetSelector
	{
                TechLogic none/Champion Archers
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_IdleA
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect leftfoot wheel hotspot
				connect rightfoot wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_IdleA
                                ReplaceTexture Siege X War Wagon/Siege X War Wagon Iron
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect leftfoot wheel hotspot
				connect rightfoot wheel hotspot
			}
		}
	}
}

//==============================================================================
anim walk
{
	SetSelector 
	{
                TechLogic none/Champion Archers
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Roll checkVisible 
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
//-- end auto generated section
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect leftear wheel hotspot
				connect rightear wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Roll checkVisible 
				tag FootstepLeft 0.20 true   
				tag FootstepRight 0.00 true   
				tag FootstepLeft 0.80 true   
				tag FootstepRight 0.10 true 
//-- end auto generated section
                                ReplaceTexture Siege X War Wagon/Siege X War Wagon Iron
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect leftear wheel hotspot
				connect rightear wheel hotspot
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector 
	{
                TechLogic none/Champion Archers
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.50 true   
               tag SpecificSoundSet 0.50 false BowFire checkVisible 
//-- end auto generated section
                                Length 1.2
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect leftfoot wheel hotspot
				connect rightfoot wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.50 true   
               tag GenericSound 0.50 true   
               tag SpecificSoundSet 0.50 false BowFire checkVisible 
//-- end auto generated section
                                ReplaceTexture Siege X War Wagon/Siege X War Wagon Iron
                                Length 1.2
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect leftfoot wheel hotspot
				connect rightfoot wheel hotspot
			}
		}
	}
}

//==============================================================================
anim death
{
	SetSelector none 
	{
                TechLogic none/Champion Archers
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.36 false HeavyFall checkVisible 
               tag SpecificSoundSet 0.47 false BallistaDeath checkVisible 
//-- end auto generated section
connect attachpoint horse hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.36 false HeavyFall checkVisible 
               tag SpecificSoundSet 0.47 false BallistaDeath checkVisible 
//-- end auto generated section
                                ReplaceTexture Siege X War Wagon/Siege X War Wagon Iron
connect attachpoint horse hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector none 
	{
                TechLogic none/Champion Archers
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_WalkA
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect leftear wheel hotspot
				connect rightear wheel hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Siege X War Wagon_WalkA
                                ReplaceTexture Siege X War Wagon/Siege X War Wagon Iron
				connect leftshoulder wheel hotspot
				connect rightshoulder wheel hotspot
				connect leftear wheel hotspot
				connect rightear wheel hotspot
			}
		}
	}
}